Recent work in 3D & immersive design

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MICHAEL FONTANA

VIRTUAL DESIGN + IMMERSIVE space

_The awe-inspiring scale and energy of cities–both real and imagined–drew me to study architecture at an early age. My love of spatial design quickly found a complement in 3D design and visualization technologies where I could create believable, immersive environments. My capabilities are now focused on the creation of real-time environments, interactions, and interfaces for next-gen immersive hardware. If you have a new project you’d like to discuss or just want to chat about VR, please reach out!

Recent creative highlights include…

…leading full-stack level production for Beyond Sandbox, an upcoming VR shooter set for 2025 release.

Level Design

environment art

quest 2/3 optimization

unreal engine 5

…level design lead and gameplay balancing for Shootout VR, from closed alpha to Quest store launch to live service.

Level Design

GAMEPLAY BALANCING

XP & LEVELING SYSTEM DESIGN

UNITY

…level design lead for Vail VR, the first “AAA VR FPS” and largest VR competitive prize pool tournament to date.

Level Design

ENVIRONMENT ART DIRECTION

COMPETITIVE GAMEPLAY BALANCING

UNREAL ENGINE 4/5

…producer and programmer for a VR design review app that yielded 13x cost savings for our client’s new hospital construction.

PRODUCER / MANAGER

INTERACTION PROGRAMMING

UNREAL ENGINE 4

…producer for a simulation app that verified clearance tolerances for a potentially costly facility renovation.

PRODUCER / MANAGER

unreal engine 4

…designer and procedural scripter for a custom algorithm that generated entire skyscraper designs in a few clicks.

rhino + grasshopper

revit + dynamo

About the blog

RAW is a WordPress blog theme design inspired by the Brutalist concepts from the homonymous Architectural movement.

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