Immersive designer specializing in environments, art direction, and interaction design for VR

Roles:
Platforms:

Programmer
Unreal Engine 5

A client performing architectural VR walkthroughs needed the ability to show a ghosted version of the user’s hands to help new users visualize controller inputs while wearing the headset. I created custom poses for each finger that corresponded to idle, touch, and press states for each button, and blended these inside the hand animation blueprint.