
MICHAEL FONTANA
VIRTUAL DESIGN + IMMERSIVE space
_The awe-inspiring scale and energy of cities–both real and imagined–drew me to study architecture at an early age. My love of spatial design quickly found a complement in 3D design and visualization technologies where I could create believable, immersive environments. My capabilities are now focused on the creation of real-time environments, interactions, and interfaces for next-gen immersive hardware. If you have a new project you’d like to discuss or just want to chat about VR, please reach out!
Recent creative highlights include…

…leading full-stack level production for Beyond Sandbox, an upcoming VR shooter set for 2025 release.
Level Design
environment art
quest 2/3 optimization
unreal engine 5

…level design lead and gameplay balancing for Shootout VR, from closed alpha to Quest store launch to live service.
Level Design
GAMEPLAY BALANCING
XP & LEVELING SYSTEM DESIGN
UNITY

…level design lead for Vail VR, the first “AAA VR FPS” and largest VR competitive prize pool tournament to date.
Level Design
ENVIRONMENT ART DIRECTION
COMPETITIVE GAMEPLAY BALANCING
UNREAL ENGINE 4/5

…producer and programmer for a VR design review app that yielded 13x cost savings for our client’s new hospital construction.
PRODUCER / MANAGER
INTERACTION PROGRAMMING
UNREAL ENGINE 4

…producer for a simulation app that verified clearance tolerances for a potentially costly facility renovation.
PRODUCER / MANAGER
unreal engine 4

…designer and procedural scripter for a custom algorithm that generated entire skyscraper designs in a few clicks.
rhino + grasshopper
revit + dynamo