
Roles:
Collaborators:
Platforms:
Level designer, environment artist, performance optimization
3D artists & core development team
Steam VR, Quest 2/3 (mobile)
Beyond Sandbox is an experimental physics-based shooter and UGC platform built from the ground up by a small team of VR developers. My scope of responsibility is to prototype, design, and optimize several brand new levels to coincide with the upcoming Q4 2025 launch. The levels are built to accommodate a large scale of play typical to other tactical/competitive shooters while remaining performant on low-spec hardware, like Quest 2 Android.